Interactive 3D Graphics

Level

Interactive 3D Graphics

Udacity
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Description

Creating Virtual Worlds

This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.

Class Summary

This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.

Course content is brought to you in partnership with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com

What Should I Know?

Knowing how to program in some language is all you’ll need to get started. Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging. Fam…

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Didn't find what you were looking for? See also: Computer Graphics, 3D Design, JavaScript & AJAX, Digital Publishing & Editing, and Copy-editing.

Creating Virtual Worlds

This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.

Class Summary

This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.

Course content is brought to you in partnership with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com

What Should I Know?

Knowing how to program in some language is all you’ll need to get started. Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging. Familiarity with vectors and matrices will ease your way but is not critical.

To be able to see the interactive demos and do programming assignments you need a browser that supports WebGL technology. An up to date version of Chrome or Firefox will work (see our FAQ for more information). You can test if your browser supports this technology by visiting the WebGL project homepage.

Almost all programming will be done in JavaScript using three.js library/API.

What Will I Learn?

By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.

You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.

Syllabus

Unit 1: Introduction

Motivation and a trip down the graphics pipeline, laying out the fundamental processes

Unit 2: Points, Vectors, and Meshes

The basics of 3D geometry definition

Unit 3: Colors and Materials

Color representation, material computations, transparency

Unit 4: Transforms

Translation, scale, rotate and how to properly combine all these

Unit 5: Lights and Cameras

Directional and point light sources, and how the camera is defined

Unit 6: Textures and Reflections

Color and opacity textures, along with reflection and normal mapping

Unit 7: Shader Programming

An introduction to programming vertex and pixel shaders

Unit 8: Interaction and Animation

How to select and make objects move

Course Instructors

Eric Haines Instructor

Eric Haines is a Senior Principal Engineer at Autodesk, Inc., working on a next-generation interactive rendering system for computer-aided design applications. He is a coauthor of the book “Real-Time Rendering,” a founder and editor of the Journal of Computer Graphics Techniques, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985.

Gundega Dekena Assistant Instructor

Once upon a time Gundega was a Udacity student. Now, for her activities outside of her direct duties, she has earned the unofficial title "Queen of Captions" and was granted the Keys to the Forums. She also keeps a close eye on the wiki, and all things student community related.

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