Interactive 3D Graphics
Starting dates and places
Description
Creating Virtual Worlds
This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.
Class Summary
This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.
Course content is brought to you in partnership with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com
What Should I Know?
Knowing how to program in some language is all you’ll need to get started. Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging. Fam…
Frequently asked questions
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
Creating Virtual Worlds
This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.
Class Summary
This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.
Course content is brought to you in partnership with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com
What Should I Know?
Knowing how to program in some language is all you’ll need to get started. Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging. Familiarity with vectors and matrices will ease your way but is not critical.
To be able to see the interactive demos and do programming assignments you need a browser that supports WebGL technology. An up to date version of Chrome or Firefox will work (see our FAQ for more information). You can test if your browser supports this technology by visiting the WebGL project homepage.
Almost all programming will be done in JavaScript using three.js library/API.
What Will I Learn?
By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.
You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.
Syllabus
Unit 1: Introduction
Motivation and a trip down the graphics pipeline, laying out the fundamental processes
Unit 2: Points, Vectors, and Meshes
The basics of 3D geometry definition
Unit 3: Colors and Materials
Color representation, material computations, transparency
Unit 4: Transforms
Translation, scale, rotate and how to properly combine all these
Unit 5: Lights and Cameras
Directional and point light sources, and how the camera is defined
Unit 6: Textures and Reflections
Color and opacity textures, along with reflection and normal mapping
Unit 7: Shader Programming
An introduction to programming vertex and pixel shaders
Unit 8: Interaction and Animation
How to select and make objects move
Course Instructors
Eric Haines InstructorEric Haines is a Senior Principal Engineer at Autodesk, Inc., working on a next-generation interactive rendering system for computer-aided design applications. He is a coauthor of the book “Real-Time Rendering,” a founder and editor of the Journal of Computer Graphics Techniques, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985.
Gundega Dekena Assistant InstructorOnce upon a time Gundega was a Udacity student. Now, for her activities outside of her direct duties, she has earned the unofficial title "Queen of Captions" and was granted the Keys to the Forums. She also keeps a close eye on the wiki, and all things student community related.
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Do you have experience with this course? Submit your review and help other people make the right choice. As a thank you for your effort we will donate $1.- to Stichting Edukans.There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.