3ds Max 2009 Beyond the Basics
Description
Thoroughly explores materials, lights and cameras, animation techniques, rendering, and special effects.Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he …
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Thoroughly explores materials, lights and cameras, animation techniques, rendering, and special effects.Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he says, "There's a lot more to becoming an animator than simply knowing which button to push!" Example files accompany the course. Special Note: Fundamental 3D modeling concepts and techniques, along with features such as transformations and modifiers, are covered in 3ds Max 2009 Essential Training. Topics include: Building simple, complex, and multi/sub-object materials Using bitmaps to create realistic bumps, reflections, and transparency Creating lights to effectively illuminate a 3D scene Understanding camera types, lens lengths, and motion blur Creating realistic movement with keyframing Mastering traditional animation principles and practices Applying ActiveShade, RAM Player, and other rendering techniques Using particle systems, space warps, reactors, and other special effects Getting to know Character Studio, Bones, and their associated "skinning" modifiers Using compositing techniques and effects
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