Papervision3D 2 Essential Training

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Papervision3D 2 Essential Training

Lynda
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Description

Shows how to add 3D content to the Flash stage using Papervision3D.Papervision3D is an open-source ActionScript code library that enables Flash projects to render 3D objects in real time. In Papervision3D 2 Essential Training, author Seb Lee-Delisle shows how to add 3D content to the Flash stage, dynamically and without pre-rendering. This course demonstrates how to import 3D models from external applications such as Maya into Flash Builder, and then add lighting and surface detail using shaders, reflections, and bump maps from the Papervision library. The course also shows how to build an augmented reality scene that brings 3D objects into the real world with FLARToolkit. Exercise files acc…

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Shows how to add 3D content to the Flash stage using Papervision3D.Papervision3D is an open-source ActionScript code library that enables Flash projects to render 3D objects in real time. In Papervision3D 2 Essential Training, author Seb Lee-Delisle shows how to add 3D content to the Flash stage, dynamically and without pre-rendering. This course demonstrates how to import 3D models from external applications such as Maya into Flash Builder, and then add lighting and surface detail using shaders, reflections, and bump maps from the Papervision library. The course also shows how to build an augmented reality scene that brings 3D objects into the real world with FLARToolkit. Exercise files accompany the course. Users should have a basic knowledge of Flash Builder and Actionscript 3. Topics include: Creating 3D primitive shapes Controlling rotation Moving the camera in 3D space Creating a particle field with depth-of-field blur Importing models from external applications Making a simple 3D game Using ViewportLayers to selectively render and sort layers Placing a custom 3D model into an augmented reality scene Creating interactive carousals Creating interactive grids Working with particles and billboards

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