Modeling for Product Visualization in modo
Explore hands-on examples using both polygonal and SubD modeling, as well as sculpting, retopology, and the dynamic physics simulator Recoil.In this intermediate workshop, author, designer, and educator Ellery Connell will help you hone your modeling skills to create realistic product visualizations in modo 601. Get hands-on examples using both polygonal and SubD modeling in modo, as well as sculpting, retopology, and the dynamic physics simulator Recoil. Plus, learn how to quickly flesh out ideas and prototypes, add clean and precise details to your models, and create complete scenes that include elements such as particles, lighting, and cloth. This is a hands-on workshop where you can disc…
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Explore hands-on examples using both polygonal and SubD modeling, as well as sculpting, retopology, and the dynamic physics simulator Recoil.In this intermediate workshop, author, designer, and educator Ellery Connell will help you hone your modeling skills to create realistic product visualizations in modo 601. Get hands-on examples using both polygonal and SubD modeling in modo, as well as sculpting, retopology, and the dynamic physics simulator Recoil. Plus, learn how to quickly flesh out ideas and prototypes, add clean and precise details to your models, and create complete scenes that include elements such as particles, lighting, and cloth. This is a hands-on workshop where you can discover and practice techniques using real-world models. Topics include: Intro to 3D for product visualization Benefits of polygonal modeling Polygonal modeling techniques Modeling with SubDs and PSubs Sculpting concepts and retopology Setting the scene Building geometry for particle generation Particle generation tools Using blobs
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
