Fireworks CS4: Rapid Prototyping

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Description

Demonstrates scheduling and expected output for good prototyping, from wireframing to storyboarding to creating multi-page mockups for design feedback.In Fireworks CS4: Rapid Prototyping, designer Jim Babbage deconstructs real-world examples that show the interoperability between Fireworks and other Adobe applications. Jim lays out the schedule for good prototyping, from wireframing to storyboarding to creating multi-page mockups for design feedback. Along the way, he covers advanced imaging topics, such as adding interactivity for a realistic mockup and exporting a Flex mockup as an FXG file. Exercise files accompany the course. Topics include: Using screen-sharing applications for review a…

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Demonstrates scheduling and expected output for good prototyping, from wireframing to storyboarding to creating multi-page mockups for design feedback.In Fireworks CS4: Rapid Prototyping, designer Jim Babbage deconstructs real-world examples that show the interoperability between Fireworks and other Adobe applications. Jim lays out the schedule for good prototyping, from wireframing to storyboarding to creating multi-page mockups for design feedback. Along the way, he covers advanced imaging topics, such as adding interactivity for a realistic mockup and exporting a Flex mockup as an FXG file. Exercise files accompany the course. Topics include: Using screen-sharing applications for review and feedback on prototypes Emulating a Spry accordion panel with the Grid auto shape Storyboarding wireframes to make them more realistic Adding navigation and design variations to elicit comments Building multi-page mockups and adding interactivity Inserting rollover states in prototypes Using Flex skins in final mockup sets

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