Creating Game Environments in Maya and Photoshop

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Creating Game Environments in Maya and Photoshop

Lynda
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Description

A practical guide to constructing 3D buildings that can be used to populate video game environmentsThis course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph—retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop—and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient o…

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Didn't find what you were looking for? See also: 3D Design, Digital Publishing & Editing, Copy-editing, AutoCAD, and CAD - Computer Aided Design.

A practical guide to constructing 3D buildings that can be used to populate video game environmentsThis course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph—retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop—and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering. Topics include: Analyzing concept art for contours, texture, and shadow detail Blocking out the basic form of a building Modeling modular elements Planning for occlusion and texture stacking Creating the low-poly-count elements Planning a texture sheet Stacking UVs Transferring maps Baking occlusion and normal maps Drawing detail at the right size Painting layers of dirt and wear Adding lights and refining materials

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    There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.