Building and Monetizing Game Apps for iOS

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Building and Monetizing Game Apps for iOS

Lynda
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Description

Shows how to use Objective-C and Xcode to build a full-featured game app for the iPhone and iPad.Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course also introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. Todd also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores. Topics inclu…

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Shows how to use Objective-C and Xcode to build a full-featured game app for the iPhone and iPad.Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course also introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. Todd also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores. Topics include: Using scenes, layers, and sprites Accessing accelerometer data Understanding cocos2d actions Creating simple frame animations Handling touches in a game Adding sound Enabling a pause feature Including support for Retina display and the iPad Understanding iAd, Store Kit, and Game Kit delegate methods Using the cocos2d forums

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