ActionScript 3.0: Building Particle Systems
Covers each step involved in creating particles and building particle systems.From understanding the basics to creating advanced effects like explosions and smoke, ActionScript 3.0: Building Particle Systems covers each step involved in creating particles and building particle systems. Instructor Todd Perkins explains how to make a versatile particle class that controls particle movement, gravity, friction, spin, rotation, fading, scaling, and other movement effects. He also demonstrates how each unique particle system can be added to a real world application. Exercise files accompany the course.
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
Covers each step involved in creating particles and building particle systems.From understanding the basics to creating advanced effects like explosions and smoke, ActionScript 3.0: Building Particle Systems covers each step involved in creating particles and building particle systems. Instructor Todd Perkins explains how to make a versatile particle class that controls particle movement, gravity, friction, spin, rotation, fading, scaling, and other movement effects. He also demonstrates how each unique particle system can be added to a real world application. Exercise files accompany the course.
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
