3ds Max 2011: Particle Effects

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3ds Max 2011: Particle Effects

Lynda
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Description

Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and …

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Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course. Topics include: Controlling particle timing, quantity, and rotation Comparing particle system types, such as PArray, Super Spray, and more Using instanced particles to customize a particle's shape Understanding how to set up a particle flow Wiring PFlow operators and tests to change particle behavior Creating realistic-looking particles using maps Adding Gravity and Wind Using Space Warps like Vortex, Motor, and PBomb Making particles follow a path Spawning particles Creating realistic smoke

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