3ds Max 2010 Textures and Materials

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3ds Max 2010 Textures and Materials

Lynda
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Description

An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.3ds Max 2010 Textures and Materials with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course. Topics include: Creating surfaces and texture…

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Didn't find what you were looking for? See also: 3D Design, Digital Publishing & Editing, Copy-editing, AutoCAD, and CAD - Computer Aided Design.

An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.3ds Max 2010 Textures and Materials with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course. Topics include: Creating surfaces and textures with maps Making 3D object surfaces look believable Mapping sub-object materials Layering images with composite maps Creating realistic glass and reflections Using mental ray Arch & Design and ProMaterials Exploring the Material Library

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