3ds Max 2009 Essential Training
Learn to use 3ds Max 2009 to create stunning visual effects for a broad range of purposes.As the most widely used 3D animation software in the world, 3ds Max is capable of creating stunning visual effects for a broad range of purposes. It can be used to create effects for everything from video games and feature films to architectural walkthroughs and mechanical designs. In 3ds Max 2009 Essential Training, instructor Steve Nelle provides a thorough introduction to the principles of 3D modeling, while also sharing practical techniques that experienced users can apply to their own workflows. Steve establishes the principles and best practices of the 3D production process, introduces the 3ds Max…
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Learn to use 3ds Max 2009 to create stunning visual effects for a broad range of purposes.As the most widely used 3D animation software in the world, 3ds Max is capable of creating stunning visual effects for a broad range of purposes. It can be used to create effects for everything from video games and feature films to architectural walkthroughs and mechanical designs. In 3ds Max 2009 Essential Training, instructor Steve Nelle provides a thorough introduction to the principles of 3D modeling, while also sharing practical techniques that experienced users can apply to their own workflows. Steve establishes the principles and best practices of the 3D production process, introduces the 3ds Max interface, and explores modeling in depth. He also demonstrates how to create and transform primitive objects, use specific modeling techniques, work at the sub-object level, and apply a variety of modifiers. Example files accompany the course. Special Note: Further 3ds Max 2009 features, such as materials, lighting, cameras, animation, and rendering, will be covered in 3ds Max 2009 Beyond the Basics, coming soon. Topics include: Customizing the 3ds Max interface to improve workflow Importing, opening, saving, and exporting files Mastering selection techniques and transformation commands Understanding coordinate systems and pivot points Modeling with Extrude, Lathe, Loft, Boolean, Patch, NURBS, and other functions Creating shapes, compound objects, and architectural objects Using the 2D and 3D sub-object modeling commands Constructing a room and building a video camera Working with the Displace, Morpher, TurboSmooth, and Hair and Fur modifiers
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
