Introduction to Adobe Edge Animate

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Description

About This Course

For years, creating animated and interactive content on the Web has required learning complex tools and managing proprietary plug-ins. With Adobe Edge Animate, that has changed. Using this tool, designers can create engaging content and graphics quickly and easily, relying on widely-accepted Web standards and requiring a minimal amount of code.

In this course, you'll explore the basics of this tool, including an introduction to the interface, the basics of animation, and how to create graphics and add interactivity. You'll also master more advanced concepts, such as how to integrate Edge Animate with other tools in the Adobe Creative Suite and publish content to the Web.

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About This Course

For years, creating animated and interactive content on the Web has required learning complex tools and managing proprietary plug-ins. With Adobe Edge Animate, that has changed. Using this tool, designers can create engaging content and graphics quickly and easily, relying on widely-accepted Web standards and requiring a minimal amount of code.

In this course, you'll explore the basics of this tool, including an introduction to the interface, the basics of animation, and how to create graphics and add interactivity. You'll also master more advanced concepts, such as how to integrate Edge Animate with other tools in the Adobe Creative Suite and publish content to the Web.

Along the way, you'll build three projects from scratch: an animated Web banner ad, an interactive product catalog, and a photo gallery. By the end of the course, you'll be prepared to begin creating animation and interactive content for the Web and for mobile devices.

About The Instructor

This course includes a knowledgeable and caring instructor who will guide you through your lessons, facilitate discussions, and answer your questions. The instructor for this course will be Rob Huddleston.

Rob Huddleston is an Adjunct Professor at the Art Institute of California, Sacramento in the Graphic and Web Design department, where he teaches programming and design, focusing heavily on mobile development. He has been creating Web pages and applications since 1994, and worked for many years as a corporate trainer, where he taught Web and graphic design to thousands of students from all walks of life. Rob is the author of several books, including Teach Yourself VISUALLY Web Design and Teach Yourself VISUALLY Adobe Muse.

Syllabus

A new section of each course starts monthly. If enrolling in a series of two or more courses, please be sure to space the start date for each course at least two months apart.

Week 1

Wednesday - Lesson 01

In this lesson, we're going to take our first look at Adobe Edge Animate, the exciting animation and interactivity tool. We'll begin by downloading and installing the program. Then we'll explore its interface, which is fairly simple. Finally, we'll briefly explore the technologies that are the basis of Edge Animate.

Friday - Lesson 02

Today you'll add content to documents in Edge Animate. We'll start by looking at the program's (admittedly limited) drawing capabilities. Then you'll find out how to add text and import images, either directly in Edge Animate or through a program such as Illustrator or Photoshop. By the end of this lesson, you'll know how to draw, manipulate, skew, rotate, and combine shapes, plus you'll understand how to add type elements to your projects.

Week 2

Wednesday - Lesson 03

It's time to find out how to animate content in Edge Animate. And that's why you wanted to learn the program in the first place, right?

Friday - Lesson 04

How is an animation like a marching band? Today you'll find out how setting helper keyframes will add precision and save you time. We'll also discuss how stacking order affects your animations, talk about why you might want to plan your animations backwards, and animate properties other than position (including fadeouts and text enlargements).

Week 3

Wednesday - Lesson 05

You can use Adobe Illustrator as a tool to create graphics for your Edge Animate projects. We'll briefly cover some of the basics of working in Illustrator in case you aren't familiar with it, but we'll always keep the focus on those specific tools in the program that will help you create content for Edge Animate. Along the way, you'll learn which types of graphics and which file formats work best for different projects.

Friday - Lesson 06

When you add interactivity to your projects, users will be able to click on objects and have them react in some way. Today you'll learn about triggers and actions, and you'll create an interactive photo gallery. While a lot of JavaScript—or more specifically, jQuery—is involved here, don't worry. You don't have to write very much code!

Week 4

Wednesday - Lesson 07

Symbols allow you to have objects in your Edge Animate project that contain their own Timelines. That means an individual object can have its own animation, entirely separate from the animation of other symbols or of the project itself. What can symbols do for you? They help you create complex projects in less time and with less clutter.

Friday - Lesson 08

We've spent quite a bit of time working with animation, but there are a few more techniques worth knowing. In this lesson, you're going to add easing so your objects can appear to speed up, slow down, or even bounce. We'll also explore the auto-keyframe and auto-transition modes in Edge Animate. Finally, we'll look at a few things you can do on the Timeline to better control what you see when you create your animations.

Week 5

Wednesday - Lesson 09

Creating an animated masterpiece in Edge Animate is fun, but what good is it if no one else can view your work? In this lesson, you'll learn about publishing your projects for the world to see. You'll create a down-level stage of your project so that older browsers can read it, and you'll prepare a preloader in case it takes a while for your project to load.

Friday - Lesson 10

Today we're going to look at publishing your projects on your own website or on a client's site. We'll discuss what files Edge Animate creates on your hard drive and how the files differ from those that other programs create. As we go through the different options for publishing, I'll explain what each one means and why it might benefit you. And I'll provide some tips on finding the right Web host for you.

Week 6

Wednesday - Lesson 11

Up until now, we've been working with Edge Animate in something of a vacuum. While you'll create stand-alone projects in Edge Animate, you'll also make projects (such as banner ads) that function as parts of larger sites. In this lesson, you'll discover how to integrate Edge Animate projects into existing sites.

Friday - Lesson 12

Experts say that by 2015, more people will access the Web through mobile devices than through traditional laptop and desktop computers. In this lesson, you'll find out how to use Edge Animate to create projects that easily scale to fit on any size screen.


Requirements Adobe Edge Animate 1.5 required; an Adobe Creative Cloud subscription (either paid or free); Microsoft Windows 7 or 8 or Mac OS X 10.6, 10.7 or 10.8. Internet access, e-mail, the Microsoft Internet Explorer or Mozilla Firefox Web browser, and the Adobe Flash and PDF plug-ins (two free and simple downloads you obtain at http://www.adobe.com/downloads by clicking Get Adobe Flash Player and Get Adobe Reader).

This course also uses Adobe Illustrator CS6 (Lesson 5) and Adobe Dreamweaver CS6 (Lesson 11). Trial versions of either software can be used for those lessons. Please do not download the software until Lesson 5 has been released for Illustrator and Lesson 11 has been released for Dreamweaver. Most trial versions are only accessible for a period of 30 days.

Note: Adobe Edge Animate is only available via a Creative Cloud subscription. You will be given instructions in Lesson 1 to assist you with downloading and installing Edge Animate, as well as the process for signing up for a free Creative Cloud subscription.
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