Game Design Document: Define the Art & Concepts
Description
When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan .
- Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
- Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.
About this course: The Capstone project is a place for you to develop your game idea into a fully-fleshed proposal. A game design document is your game bible, the go-to document that defines the genre of your game, its look and feel, and the evolution of gameplay. This four-part capstone project guides you to distill and improve the foundational aspects of your game so that you may express your ideas in a clear and productive way.
Created by: California Institute of the Arts-
Taught by: Dariush Derakhshani, Faculty, Character Animation
School of Film/Video -
Taught by: Théotime Vaillant, Instructor, Experimental Animation
School of Film/Video

Frequently asked questions
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When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan .
- Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
- Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.
About this course: The Capstone project is a place for you to develop your game idea into a fully-fleshed proposal. A game design document is your game bible, the go-to document that defines the genre of your game, its look and feel, and the evolution of gameplay. This four-part capstone project guides you to distill and improve the foundational aspects of your game so that you may express your ideas in a clear and productive way.
Created by: California Institute of the Arts-
Taught by: Dariush Derakhshani, Faculty, Character Animation
School of Film/Video -
Taught by: Théotime Vaillant, Instructor, Experimental Animation
School of Film/Video
每门课程都像是一本互动的教科书,具有预先录制的视频、测验和项目。
来自同学的帮助与其他成千上万的学生相联系,对想法进行辩论,讨论课程材料,并寻求帮助来掌握概念。
证书获得正式认证的作业,并与朋友、同事和雇主分享您的成功。
California Institute of the Arts CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.Syllabus
WEEK 1
Week 1: Ideation
Welcome! In this first week we’ll lay out the structure of the course, and what milestones you will have to meet each week. At the end of this week is your first assignment: presenting your preliminary game idea to your peers.
4 videos, 10 readings expand
- Video: Welcome
- 阅读: Course Structure
- 阅读: Course Milestones (Assignments)
- Video: 3 Key Questions
- Video: The Video Game Artist
- 阅读: GDD vs. Pitch
- 阅读: Final Project Examples
- Video: Review: Ideation
- 阅读: Assembling Your Research
- 阅读: Understanding Your Market
- 阅读: List of Genres
- 同学互评: Ideation and Market Test
- 阅读: Recommendations for peer review (Week 1)
- 阅读: The Traditional Game Development Workflow
- 阅读: Creating a Production Plan
WEEK 2
Week 2: Prototyping and Playtesting
In Week 2 we’ll take a look at several different ways of making a prototype (some of which you’ve seen before) and play testing. Before the end of the week you'll be making and presenting a prototype of your game, using the tool of your choice.
1 video, 11 readings expand
- Video: Review: Prototyping
- 阅读: About Prototyping Tools
- 阅读: 3D Game Engines
- 阅读: 2D Game Engines
- 阅读: Simple Game Engines
- 阅读: Mod Kits
- 阅读: Board and Card Games
- 阅读: Storyboarding
- 阅读: Flowcharts
- 阅读: Other Methods
- 讨论提示: Discussion Question: Your Tools
- 同学互评: Create a Prototype
- 阅读: Playtesting and Data Gathering
- 阅读: Playtesting Checklist
WEEK 3
Week 3: Prototyping and Playtesting continued
In Week 3 you'll continue refining your prototype.
1 reading expand
- 阅读: About refining your prototype
- 同学互评: Refine Your Prototype
WEEK 4
Week 4: Visualization
In Week 4 you will start concretizing the look and feel of your game with visuals and other descriptive materials.
2 videos, 2 readings expand
- Video: Review: Visualization
- 同学互评: Visualizing Your Game
- 阅读: The Experience
- 阅读: Building a Team
- Video: In Person: Akash Thakkar
WEEK 5
Week 5: Visualization continued
Week 5 is a continuation of the last: refine your visual materials and upload them for one last pass.
2 readings expand
- 阅读: Evaluating and Refining
- 同学互评: Refining Your Visuals
- 阅读: The Experience, continued
WEEK 6
Week 6: Presentation
Your finished, polished game design document is submitted for final review. Check out the bonus material later this week as well. Good luck!
2 videos, 1 reading expand
- Video: Review: the Game Design Document
- 阅读: Getting to Know the Community
- Video: In Person: Sean Velasco
Graded: Final Presentation
WEEK 7
Week 7: Final Review
The final week. We will be wrapping things up this week and reviewing our final projects.
1 reading expand
- 阅读: Final Review and Next Steps
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