Creative Programming for Digital Media & Mobile Apps
Description
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About this course: This course is for anyone who would like to apply their technical skills to creative work ranging from video games to art installations to interactive music, and also for artists who would like to use programming in their artistic practice. This course will teach you how to develop and apply programming skills to creative work. This is an important skill within the development of creative mobile applications, digital music and video games. It will teach the technical skills needed to write software that make use of images, audio and graphics, and will concentrate on the application of these skills to creative projects. Additional resources will be provided for student…
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When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan .
- Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
- Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.
About this course: This course is for anyone who would like to apply their technical skills to creative work ranging from video games to art installations to interactive music, and also for artists who would like to use programming in their artistic practice. This course will teach you how to develop and apply programming skills to creative work. This is an important skill within the development of creative mobile applications, digital music and video games. It will teach the technical skills needed to write software that make use of images, audio and graphics, and will concentrate on the application of these skills to creative projects. Additional resources will be provided for students with no programming background. At the end of this course, you will be able to: * Write creative, audiovisual programs in the Processing environment that run on desktop and mobile * Programatically manipulate sound in creative ways * Display images and image sequences * Generate interactive, algorithmic graphics * Work with a 2D physics engine to create a basic game
Created by: University of London, Goldsmiths, University of London-
Taught by: Dr Marco Gillies, Senior Lecturer
Computing Department, Goldsmiths, University of London -
Taught by: Dr Matthew Yee-King, Lecturer
Computing Department, Goldsmiths, University of London -
Taught by: Dr Mick Grierson, Reader
Computing Department, Goldsmiths, University of London
Each course is like an interactive textbook, featuring pre-recorded videos, quizzes and projects.
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University of London The University of London is a federal University which includes 17 world leading Colleges. Our International Programmes were founded in 1858 and have enriched the lives of thousands of students, delivering high quality University of London degrees wherever our students are across the globe. Our alumni include 7 Nobel Prize winners. Today, we are a global leader in distance and flexible study, offering degree programmes to over 50,000 students in over 180 countries. To find out more about studying for one of our degrees where you are, search for 'London International'. Goldsmiths, University of LondonSyllabus
WEEK 1
Sonic Painter
This week we are getting up and running with the Processing IDE. We will show you the basics of writing Processing sketches then move onto some graphics and audio concepts. Mick will then introduce our first audiovisual example - SonicPainter, which allows users to interactively paint with synchronised graphics and sound.
11 videos, 4 readings, 5 practice quizzes expand
- Video: 1.1 Introduction
- Reading: Week 1 Code Pack
- Reading: Slide pack
- Video: 1.2 Processing
- Reading: Install processing URL
- Video: 1.25 Install Javascript Mode Instructions
- Reading: Javascript mode is here!
- Practice Quiz: Practice Quiz: Processing
- Video: 1.3 Graphics and drawing
- Video: 1.35 Setup, draw and mouse interaction
- Practice Quiz: Practice Quiz: Graphics, drawing and interaction
- Video: 1.4 Running Apps on iOS and Android
- Practice Quiz: Practice Quiz: Running Apps on iOS and Android
- Video: 1.5 Introduction to Audio
- Practice Quiz: Practice Quiz: Introduction to Audio
- Video: 1.6 Sonic Painter
- Practice Quiz: Practice Quiz: Sonic Painter
- Video: 1.7 Outro
- Video: Additional Lecture: Introduction To Programming
- Video: Additional Lecture: Variables
Graded: Sonic Painter
Graded: Set up Processing
WEEK 2
DJTube
This week we are looking at using images and video, and also finding out how to control sound more fully in an interactive way. We're going to be showing you a really basic interactive VJ/DJ app called 'DJTube', which is a very simple example of how to create and load video, images and animations on desktops / mobile devices, and also use them as a basic user interface.
8 videos, 2 readings, 4 practice quizzes expand
- Reading: Week 2 Code Pack
- Reading: Slide Pack
- Video: 2.1 Intro
- Video: 2.2 Images
- Practice Quiz: Practice quiz: Images
- Video: 2.3 Controlling audio speed
- Practice Quiz: Practice Quiz: Controlling audio speed
- Video: 2.4 Controlling audio stop/ start
- Practice Quiz: Practice Quiz: Controlling audio stop/start
- Video: 2.5 DJTube
- Practice Quiz: Practice Quiz: DJTube
- Video: 2.6 Outro
- Video: Additional Lecture: Arrays
- Video: Additional Lecture: Conditionals
Graded: DJTube
WEEK 3
Audio Visualiser
This week is all about creating an Audiovisualiser. This is a really popular and interesting topic that has lots of applications, from music players, to game engines, to more complex things such as DSP. We'll be learning about algorithmic graphics, audio analysis, and also about using the accelerometer features of your phone. Remember that many desktops don't have accelerometers, no matter how much you shake them!
8 videos, 2 readings, 5 practice quizzes expand
- Video: 3 Introduction
- Reading: Week 3 Code Pack
- Reading: Lecture Pack
- Video: 3.1 Transforms (part 1)
- Practice Quiz: Practice Quiz: Transforms (part 1)
- Video: 3.1 Transforms (part 2)
- Practice Quiz: Practice Quiz: Transforms (part 2)
- Video: 3.2 Trigonometry
- Practice Quiz: Practice Quiz: Trigonometry
- Video: 3.3 Accessing Accelerometer Data
- Practice Quiz: Practice Quiz: Accessing Accelerometer Data
- Video: 3.4 Audio Analysis
- Practice Quiz: Practice Quiz: Audio Analysis
- Video: 3.5 Building Audio Visualisers
- Video: 3.6 Outro
Graded: 3: Parameterised visualisation
Graded: Customise one of the examples
WEEK 4
AngryDroids
This week we will be creating a physics based game using a Physics engine based on Box2D. Physics engines are a fantastic way of creating dynamic gameplay that models the real world. Box2D is one of the most popular because it is optimised to be fast for 2D games that don't need the heavy processing of a 3D engine. It is used in many important 2D games, most famously Angry Birds. We will be using boxwrap2D which is a Java port of the original C++ version of Box2D, that is designed to work with Processing. Since boxwrap2D is java only we have created our own port to JavaScript, which interfaces to the javascript version of Box2D, but provides an almost identical interface to the Processing version.
9 videos, 2 readings, 5 practice quizzes expand
- Video: 4 Introduction
- Reading: Week 4 Code Pack
- Reading: Slide Pack
- Video: 4.1 Physics
- Practice Quiz: Practice Quiz: Physics
- Video: 4.2 Forces
- Practice Quiz: Practice Quiz: Forces
- Video: 4.3 Preparing and playing sound FX
- Practice Quiz: Practice Quiz: Preparing and playing sound FX
- Video: 4.4 Integrating audio and physics
- Practice Quiz: Practice Quiz: Integrating audio and physics
- Video: 4.5 Group discussion
- Practice Quiz: Practice Quiz: Group discussion
- Video: 4.6 Outro
- Video: Additional Lecture: Functions
- Video: Additional Lecture: Loops
Graded: AngryDroids
WEEK 5
Music Machine
Welcome to the final week of Creative Programming for Digital Media and Mobile apps. This week, we are going to move back to one of our favorite areas of app development - music apps. We have a very special guest this week - Martin Roth from RJDJ. Martin has lots of experience working on consumer mobile music applications, including the amazing Inception app, and The Dark Knight Rises. He shares his views on the expanding space in mobile music applications, and offers us his opinion on the WebAudio API. Meanwhile, Matt will be showing you how to create a very basic drum sequencer, and Marco will take you through the basics of sliders and multisliders, which are particularly useful for controlling parameters in music apps. Mick will then be taking you through some synthesiser examples in WebAudio, and talk you through the Music Machine example, which is a great place to kick off making a professional interactive music app for mobile.
6 videos, 1 reading, 3 practice quizzes expand
- Video: 5 Intro
- Reading: Week 5 Code Pack
- Video: 5.1 Basic drum sequencer
- Practice Quiz: Practice Quiz: Basic drum sequencer
- Video: 5.2 Slider widget
- Practice Quiz: Practice Quiz: Slider widget
- Video: 5.3 (Part 1) Music Machine discussion with Martin Roth from RJDJ
- Video: 5.3 (Part 2) Music Machine
- Practice Quiz: Practice Quiz: Music Machine
- Video: 5.4 Outro
Graded: Music Machine Quiz
Graded: Customise AngryDroids or MusicMachine
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