Game Design Concepts
This course provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game. Topics covered include iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design. Primary focus is on non-digital games.
Instructor
Sebastian Sohn
Game Critic and Game Design Instructor
The course instructor recommends purchase of one or more textbooks or other course materials. Please see the details below.
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
This course provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game. Topics covered include iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design. Primary focus is on non-digital games.
Instructor
Sebastian Sohn
Game Critic and Game Design Instructor
The course instructor recommends purchase of one or more textbooks or other course materials. Please see the details below.
There are no frequently asked questions yet. If you have any more questions or need help, contact our customer service.
